mardi 16 août 2016

Properly Scaling Textures

As I continue to dabble in designing models to share I would appreciate some advice on scaling textures. Has anyone come up with a formula or guideline?

I build mostly in MS Publisher, using object background or image import to apply a texture to my parts. As you can see in the image below, my steel blooms, sized for my O-Scale paper model, used the included texture. This is a worst-case example where I didn't bother to tile the image in Photoshop prior to importing the texture on the Publisher layout. Aside from the stretching, the scale isn't correct.

Is the proper texture scaling a matter of personal preference and "eye." Especially, when I don't know the scale of the texture.

Attached Images
File Type: jpg r7HyxpV - Imgur.jpg (231.0 KB)
File Type: jpg zinc002.jpg (29.6 KB)


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