As I continue to dabble in designing models to share I would appreciate some advice on scaling textures. Has anyone come up with a formula or guideline?
I build mostly in MS Publisher, using object background or image import to apply a texture to my parts. As you can see in the image below, my steel blooms, sized for my O-Scale paper model, used the included texture. This is a worst-case example where I didn't bother to tile the image in Photoshop prior to importing the texture on the Publisher layout. Aside from the stretching, the scale isn't correct.
Is the proper texture scaling a matter of personal preference and "eye." Especially, when I don't know the scale of the texture.
I build mostly in MS Publisher, using object background or image import to apply a texture to my parts. As you can see in the image below, my steel blooms, sized for my O-Scale paper model, used the included texture. This is a worst-case example where I didn't bother to tile the image in Photoshop prior to importing the texture on the Publisher layout. Aside from the stretching, the scale isn't correct.
Is the proper texture scaling a matter of personal preference and "eye." Especially, when I don't know the scale of the texture.
Aucun commentaire:
Enregistrer un commentaire