I'm not exactly sure where this should go, so moderators... my apologies if this is not correct :)
Anyway, a few years ago, I stumbled across an interactive paper model of a Camaro that would let you choose the colors and stripes, and then print your model. I thought it was a really neat idea, and I found it again the other day: PaperCars.Net - Classic Camaro
I started thinking of ways that I might be able to do something like this (SWF, EXE, Java) and after quite a few wild goose chases, I came across a very simple solution using SVG files and Inkscape (it would require very little coding on my part, no installation of software on the user's part, and it would be platform-independent). Basically, the user would interact with the model in much the same way as in the Camaro papercraft, except there would be no photo-like preview (the colors would change directly on the template instead). Then, when the user is happy with it, he/she could simply print the model from Firefox (or any other web browser that supports SVG images).
For information about making SVG files interactive, I used the following links: Adding JavaScript, Creating interactive wireframes with Inkscape and JavaScript EclipseSource Blog, and Mouseover effects in SVGs | Peter's Website. There is also a good example here: E-50 by XaHyMaH on DeviantArt (fighter jet with X-ray; click 'download' for it to work).
I completed the UI for a custom paper car:

It's designed to be language-independent, so it relies on icons to help the user navigate the menu.
And the first car I would try this on:

1968 Oldsmobile A-body.
The only limitation I've found so far is that the model cannot span more than 1 page (otherwise, the user would need to make color selections for every page separately, as each one requires its own SVG file), so I'm planning to make relatively simple models for this. They would be more complex than Jcarwil's (see the next 2 images), but probably not much so. Simpler models = more models = more variety :) Time is a factor too, and I'd like to make something that even my non-papermodeling Mom could enjoy (and assemble easily).
Jcarwil's models:


Mine would have things like 3D tires, and the vehicles will probably be either 1/43 or 1/32 scale (depending on how they fit on the paper). The document itself will be 10.2" x 7.5", compatible with both A4 and US Letter.
So my next question is, if/when I finish some of these, would anyone be interested in buying them? We're talking very inexpensive, like $1 or two per model (per model of car; you would be able to make as many paper models from it as you want). So if you bought the '68 Olds, you could make any number of '68 Oldsmobiles from it. A '69 Charger would be another dollar, etc... Of course, I'd probably make one pre-colored freebie of each ;) But for the custom model designer, would anyone like it?
Anyway, a few years ago, I stumbled across an interactive paper model of a Camaro that would let you choose the colors and stripes, and then print your model. I thought it was a really neat idea, and I found it again the other day: PaperCars.Net - Classic Camaro
I started thinking of ways that I might be able to do something like this (SWF, EXE, Java) and after quite a few wild goose chases, I came across a very simple solution using SVG files and Inkscape (it would require very little coding on my part, no installation of software on the user's part, and it would be platform-independent). Basically, the user would interact with the model in much the same way as in the Camaro papercraft, except there would be no photo-like preview (the colors would change directly on the template instead). Then, when the user is happy with it, he/she could simply print the model from Firefox (or any other web browser that supports SVG images).
For information about making SVG files interactive, I used the following links: Adding JavaScript, Creating interactive wireframes with Inkscape and JavaScript EclipseSource Blog, and Mouseover effects in SVGs | Peter's Website. There is also a good example here: E-50 by XaHyMaH on DeviantArt (fighter jet with X-ray; click 'download' for it to work).
I completed the UI for a custom paper car:
It's designed to be language-independent, so it relies on icons to help the user navigate the menu.
And the first car I would try this on:
1968 Oldsmobile A-body.
The only limitation I've found so far is that the model cannot span more than 1 page (otherwise, the user would need to make color selections for every page separately, as each one requires its own SVG file), so I'm planning to make relatively simple models for this. They would be more complex than Jcarwil's (see the next 2 images), but probably not much so. Simpler models = more models = more variety :) Time is a factor too, and I'd like to make something that even my non-papermodeling Mom could enjoy (and assemble easily).
Jcarwil's models:
Mine would have things like 3D tires, and the vehicles will probably be either 1/43 or 1/32 scale (depending on how they fit on the paper). The document itself will be 10.2" x 7.5", compatible with both A4 and US Letter.
So my next question is, if/when I finish some of these, would anyone be interested in buying them? We're talking very inexpensive, like $1 or two per model (per model of car; you would be able to make as many paper models from it as you want). So if you bought the '68 Olds, you could make any number of '68 Oldsmobiles from it. A '69 Charger would be another dollar, etc... Of course, I'd probably make one pre-colored freebie of each ;) But for the custom model designer, would anyone like it?
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