Yes, yes I am.
I've read a dozen or so pages of posts and watch a few hours of youtube videos and I'm afraid I'm not any closer to slogging my way into design. besides, many posts are now several years old and ... things could have changed.
I've developed 3d models, applied textures and collision maps in Blender and Unity (for Kerbal Space Program). So I know enough to get in over my head. But I've also discovered - what I have since read about - that Blender's UV Unwrapping doesn't (at least how I did it) protect the proportions of the 3d object such that it can be reassembled later.
That leads me back to square one. I'm not going to be publishing dozens of models. So I'm not willing to sink $$$ into software or months learning those products. I don't mind learning new software, but I don't want to start from scratch with lots of wrong turns and wasted time (I did linguistics in college - but I paid a professor to help me through that haha).
What do I need to design a model from scratch? Is the following combination still the easiest path; Pepakura viewer + PDO Exporter + Illustrator/Photoshop? Do I build it in Pepa, color it in photoshop, then reopen it in pepa to print to PDF? Or do I export it from Photoshop into Word or Publisher and print to PDF from there?
I guess what I'd really like to know is, Is there a step by step tutorial for designing a simple model (think cube with cylinder cones, truncated cones etc)? Then designing a more advanced model (curves and etc)?
I've read a dozen or so pages of posts and watch a few hours of youtube videos and I'm afraid I'm not any closer to slogging my way into design. besides, many posts are now several years old and ... things could have changed.
I've developed 3d models, applied textures and collision maps in Blender and Unity (for Kerbal Space Program). So I know enough to get in over my head. But I've also discovered - what I have since read about - that Blender's UV Unwrapping doesn't (at least how I did it) protect the proportions of the 3d object such that it can be reassembled later.
That leads me back to square one. I'm not going to be publishing dozens of models. So I'm not willing to sink $$$ into software or months learning those products. I don't mind learning new software, but I don't want to start from scratch with lots of wrong turns and wasted time (I did linguistics in college - but I paid a professor to help me through that haha).
What do I need to design a model from scratch? Is the following combination still the easiest path; Pepakura viewer + PDO Exporter + Illustrator/Photoshop? Do I build it in Pepa, color it in photoshop, then reopen it in pepa to print to PDF? Or do I export it from Photoshop into Word or Publisher and print to PDF from there?
I guess what I'd really like to know is, Is there a step by step tutorial for designing a simple model (think cube with cylinder cones, truncated cones etc)? Then designing a more advanced model (curves and etc)?
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