Hi, im new at this forum, i'm MsWarior3, im kinda new at 3d design and edit, but I have a big goal. I decided to create the first spiderman life size papercraft.
I've dedicated a lot of time on this project, First I decided to work with this model, created by netmarble
It's from spiderman Homecoming, so i had to investigate the actor's height . Tom Holland is 1.73m ,
When i tried to preapare it for editing i noticed that the model have a regular quantity of polygons, and a BIG texture problem, it's so poor 512x512
Well, i've inverted like 35 USD to recreate new 4k Textures (i've scaled the texture to this quality for security)
There is a better view of the new texture, So i only need to unfold it and build it for myself to be shared for public. Thanks for reading, What do you think about?
I've dedicated a lot of time on this project, First I decided to work with this model, created by netmarble
It's from spiderman Homecoming, so i had to investigate the actor's height . Tom Holland is 1.73m ,
When i tried to preapare it for editing i noticed that the model have a regular quantity of polygons, and a BIG texture problem, it's so poor 512x512
Well, i've inverted like 35 USD to recreate new 4k Textures (i've scaled the texture to this quality for security)
There is a better view of the new texture, So i only need to unfold it and build it for myself to be shared for public. Thanks for reading, What do you think about?
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