I'm having a little trouble finding the right spot for this but I planned to extract some 3D models from a game for papercrafting but then realized I don't really have any point of reference for their dimensions within the game. This is a problem since then lack a way to print them in scale with one another. I have been googling this subject for a few days but have only found information on scaling in terms of making things simply larger or smaller and not proportionally "correct" as it were. Does anyone know if it it's possible to derive the "real life" physical dimensions of a 3D model and if so how? Again, sorry if this is the wrong section.
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