samedi 14 octobre 2017

World War Two wargame rule development

Hi all
Many decades ago we (myself and a few buddies) developed a set of World War Two rules called 'Armorgeddon'. These rules however never got formally published. The rules are interactive (simultaneous game-play) so tended to played more often, with less time devoted to documenting the game mechanisms in all their nooks and crannies. Something I have now resolved to put right.

I will document with photographs some of the development games because these will involve some paper model terrain. I have also started designing 6mm paper soldiers to replace my toxic lead figures.

'Armorgeddon' is based on the laws of physics. The name arises from the first use of 'tanks' and the end result of two atomic bomb actions. (1916-1946). Most wargame rules use alternate turns, much like chess where one side contemplates and then executes their moves, while the other waits and endures, until it it their turn to seek revenge by inflicting injury on their opponent in the most artificial way possible allowed by the rules.

In each game we explore one aspect of the rules in fine detail, We had our first game last week, and had quite a fun time, without the figures from two opposing companies of infantry actually getting to fire a shot at each other! There was a lot to learn about leading troops into battle, for example, Don't lead from the rear! Use a runner rather than shouting orders over vast distances, etc


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